![]() ![]() I can't afford to build it yet! I need to start micro-managing my colonists so that they work where they're specialised. Can anyone confirm if that's possible? If not, do you get flying exploration vehicles through research?Īwesome, thanks! Yeah don't worry, I put the first down on the accessible side, but they're just a blueprint at the moment. Will there be a way later that I can get them up to the top? I thought perhaps a tunnel might be possible at the bottom and then one linked up the top, but I didn't have the resources spare to try that. There is, however, a yellow icon with an eye on it, which my Explorer can scan, but it can't get up there. I scanned an area that's up on a ridge, that reckoned it had a high chance of having water deposits, but it came back with nothing. I had a meteor shower but it wasn't anywhere near my colony, thankfully! I've seen mention of cold waves and other disasters, but I've not had anything like that. I also feel that I've been extremely lucky with where I've started. Most of the parts of the grid have been revealed. ![]() I still haven't found any water underground on the patch of land that I started on, and I've surveyed loads of pockets around my starting area. I need to be mindful about how things feed off of one another and try my best to get things into areas that they're relevant. I almost wiped out my entire colony yesterday because the dome was running out of water and electricity because I put in a Polymer factory that was using all the resources. I'm loving this game at the moment, even though I don't particularly know what I'm doing! I think I need to be a bit more careful about how much I build and how I lay everything out. I believe I can construct this within my heater range which will help a lot during the stupidly long cold waves. With polymer factory, water vaporator, and a single solar panel effectively off-grid. I'd like to ship some more stirling generators to lower power maintenance costs, especially with a second dome going up.įor the Polymer manufacturing, I can hopefully build that into a closed loop. I may try to replace my production with water vaporators as much as I can, I can then store lots in tanks and possibly disable the water extractor, re-enabling it only as needed. Right now I am relying on one water extractor which isn't high quality and doesn't have a lot left. I have 14 polymers left, and I can buy some more, but it will be a little while before I can get the rocket over, and I need 10 for the Dome I want to construct. This dome is double shifting my rare metals extractor, and single shifting my machine parts factory, I could double shift that as well but it's incredibly expensive on power. I shipped in 24 people and it's currently 39/42 so quite a few martians which is nice. This gives me a max pop in the dome of 42. As I don't have polymers really (yet) my first dome became: ![]()
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