While the game can be played with less than 4 players/bots, it is an unwise choice as there is no difficulty scaling, meaning you will face the same number of enemies with a lower amount of firepower. Once you have 4 people ready to play you must either: add them as friends on steam to allow for invites or direct connect, or you can use the lobby ID system: when hosting a lobby you will be able to copy a lobby ID to your clipboard, you then give this to the other people playing, they copy it to their clipboard, then when in-game you will have an option on the rundown screen to join the lobby.įinally, if you don't want to add other players, you can fill your lobby slots with bots. The matchmaking is currently in Alpha so there are some bugs to be expected, which is why many people use the third option:ĭiscord looking for group chats, there is more information on Discord itself. The matchmaking has a few options, such as Primary language, secondary language and a mic option, which lets you decide if you want to have people using the in-game voice chat or not. If you do not have friends who already have the game, the in-game matchmaking system is also an option. The first option is to either play with friends who already have the game, either by using the Lobby Id system or by joining through steam. As of Rundown 004 there is a new mechanic called Sectors, which adds more content to a rundown without making it too many expeditions long or too difficult for players who do not want to do it. Rundowns have different tiers, from A to E, with A being easier and E being harder. Rundowns come in different lengths, from shorter ones with fewer expeditions to longer ones with more, the amount of time a rundown is active is usually based on the number of levels, with shorter rundowns having a shorter amount of time active. They are changed every few months completely, meaning all expeditions of a previous rundown become inaccessible. The Rundown is a mechanic within GTFO which acts as a way for the Devs to add more content consistently.
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